![]() ![]() Would require rewriting of every game script that uses the random value generators with new script written sync-able RNG's. No way to sync the games random seed values (!) Not enough access to the engine to input data "correctly" and keep it synced. Bandwidth (not just network bandwidth, but file IO bandwidth within the script engine is extremely limited.).Jack08 wrote:This has been attempted and failed so many times in the past, heres a rough overview of why: It may be a lot to take in but it seems easier sending data to a game than changing the engine. So in all players could exchange items to a ship but that ship wouldn't die / that players ships wouldn't die unless killed in their own game. This may require a custom sector where each player has their own storage that was independent and never updated with other clients games. Even something that could be bought and then flown to a sector to aid in transferring items to other saves, like how torchlight 2 has a shared stash. Best idea to combat this would be joining someone else's universe without saving or having some sort of storage ship with unlimited space / bays on it. Issue would be stations / player stations and having them collide if using an existing game in which case an entirely new game would be needed each run. Continued abuse of our services will cause your IP address to be blocked indefinitely.What the project is called atm is looking into implementing multiplayer to X universe without multiplayer functions on X games at all.īasically after looking at skyrim online i found it was likely possible to take data from 1 game and push it into another, i'd need to ask a modder to contact me to see if it's entirely possible but the idea is not to have actual multiplayer but more so data fed ships that will sync every few minutes with a friends game. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. ![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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