This means that staves are far more potent in the hands of a powerful spellcaster. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of the staff if it’s higher than the caster level of the staff. Using Staves: Staves use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Something (a design, inscription, or the like) provides a clue to its function. To activate a staff, a character must hold it forth in at least one hand (or whatever passes for a hand, for nonhumanoid creatures). If the spell being cast has a longer casting time than 1 standard action, however, it takes the full casting time to cast the spell from a staff. It has AC 7, 10 hit points, hardness 5, and a break DC of 24.Īctivation: Staves use the spell trigger activation method, so casting a spell from a staff is usually a standard action that doesn't provoke attacks of opportunity. A typical staff also functions as a walking stick, quarterstaff, or cudgel. Staves are often decorated with carvings or runes. A staff often has a gem or some device at its tip or is shod in metal at one or both ends. Most staves are wood, but an exotic few are bone, metal, or even glass. Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. A staff has 10 charges when created, but can be recharged by a spellcaster with the appropriate spells. Staves usually hold spells grouped by a theme, and sometimes possess other abilities that they grant to the wielder. A staff is a long shaft that stores several spells.
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